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10+ years of experience creating game art, freelance work, and animations.
University of Windsor
Windsor, ON
2017 - 2022
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B.Sc - Computer Science (Honours) with Software Engineering Option
Pixel Artist & Animator
Independent Contractor
2014 - 2024
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Developed pixel art assets including sprite sheets, tile sets, backgrounds, and GUI elements for multiple diverse projects, including defining unique art styles tailored to client specifications
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Collaborated with cross-functional teams to align artistic visions with technical requirements, ensuring seamless integration of art assets
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Proficient in utilizing Aseprite, Pixel Studio, and Unity 2D animation tools to craft detailed, high-quality game graphics and animations.
Programmer, Pixel Artist, & Animator
CMYKnight
2024
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Conceptualized gameplay and visual design.
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Developed pixel art assets including sprite sheets, animations, tile sets, backgrounds, and GUI elements.
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Crafted animations using Unity's sprite editor, animator, and 2D animation tools.
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Designed multi-layered levels with a custom tile set using Unity's TileMap, TilePalette, and Rule Tiles.
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Engineered sound effects and background music with Unity's Audio Source, Audio Mixer, and Mixer Groups.
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Configured 2D game camera using Unity's Cinemachine package.
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Engineered a custom SQLite database with a C# library for converting C# variables to SQLite data with custom SQL query functions.
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Programmed a functional game controller for a 2D platformer game using C#, Unity's 2D Physics, and Unity's new input system package.
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Custom collision mechanics using 2D Colliders, 2D Physics, and Collision layer masks.
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Created functional GUI interfaces and menus, including runtime UI, game settings, main menu, splash screen, and more; using C#, UXML, USS, Unity's Event System, and Unity's UI Builder.
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Designed enemy objects with custom movement, behaviour, health system, and loot drops.
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Coded custom components and game mechanics including lock and key system, moving platforms, pushable objects, collectable items (lives, coins, keys), chests, pressure plates that can trigger doors and platforms, hazards, death, spawning, respawning, screen boundary detection, and object proximity awareness.
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Incorporated version control using Github, Github Desktop, and ZCH Console.
Lead Pixel Artist
ButterWare, Lunch Boxing
2023 - 2024
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Crafted large character sprite sheets with complex combat animations working closely with professional animators, enhancing the visual appeal and dynamics of gameplay
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Created immersive 2D backgrounds and environmental sprites for various gaming environments, including contributing to the thematic consistency of multiple mini-games
Lead Pixel Artist & Animator
Team Anchora, Little City of Black Sheep
2023 - 2024
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Developed character sprite sheets and animations focusing on classic RPG-Style graphics
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Designed diverse tile sets to support environmental variety across multiple game levels
GUI Artist
SoulVale Studios, Haven 2099
2024
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Engineered custom GUI components including containers, buttons, icons, indicators, text fields, D-Pad & Joycons, and backgrounds
Background Artist
DustRunners
2023 - 2024
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Designed, re-designed, and developed comprehensive 2D backgrounds and environmental art
Junior / Senior Pixel Artist & Animator
Toonslab, GraalOnline Classic+
2014 - 2019
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Created a wide range of pixel art assets and animations for real-time online multiplayer environments
More Pixel Art
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