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  • 10+ years of experience creating game art,  freelance work, and animations. 

 

University of Windsor

Windsor, ON

2017 - 2022

  • B.Sc - Computer Science (Honours) with Software Engineering Option

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Pixel Artist & Animator
Independent Contractor
2014 - 2024​

  • Developed pixel art assets including sprite sheets, tile sets, backgrounds, and GUI elements for multiple diverse projects, including defining unique art styles tailored to client specifications

  • Collaborated with cross-functional teams to align artistic visions with technical requirements, ensuring seamless integration of art assets

  • Proficient in utilizing Aseprite, Pixel Studio, and Unity 2D animation tools to craft detailed, high-quality game graphics and animations.

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Programmer, Pixel Artist, & Animator
CMYKnight
2024​

  • Conceptualized gameplay and visual design.

  • Developed pixel art assets including sprite sheets, animations, tile sets, backgrounds, and GUI elements.

  • Crafted animations using Unity's sprite editor, animator, and 2D animation tools.

  • Designed multi-layered levels with a custom tile set using Unity's TileMap, TilePalette, and Rule Tiles.

  • Engineered sound effects and background music with Unity's Audio Source, Audio Mixer, and Mixer Groups.

  • Configured 2D game camera using Unity's Cinemachine package.

  • Engineered a custom SQLite database with a C# library for converting C# variables to SQLite data with custom SQL query functions.

  • Programmed a functional game controller for a 2D platformer game using C#, Unity's 2D Physics, and Unity's new input system package.

  • Custom collision mechanics using 2D Colliders, 2D Physics, and Collision layer masks.

  • Created functional GUI interfaces and menus, including runtime UI, game settings, main menu, splash screen, and more; using C#, UXML, USS, Unity's Event System, and Unity's UI Builder.

  • Designed enemy objects with custom movement, behaviour, health system, and loot drops.

  • Coded custom components and game mechanics including lock and key system, moving platforms, pushable objects, collectable items (lives, coins, keys), ​chests, pressure plates that can trigger doors and platforms, hazards, death, spawning, respawning, screen boundary detection, and object proximity awareness.

  • Incorporated version control using Github, Github Desktop, and ZCH Console.

Lead Pixel Artist
ButterWare, Lunch Boxing
2023 - 2024

  • Crafted large character sprite sheets with complex combat animations working closely with professional animators, enhancing the visual appeal and dynamics of gameplay

  • Created immersive 2D backgrounds and environmental sprites for various gaming environments, including contributing to the thematic consistency of multiple mini-games

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Lead Pixel Artist & Animator

Team Anchora, Little City of Black Sheep

2023 - 2024​

  • Developed character sprite sheets and animations focusing on classic RPG-Style graphics

  • Designed diverse tile sets to support environmental variety across multiple game levels

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GUI Artist

SoulVale Studios, Haven 2099

2024

  • Engineered custom GUI components including containers, buttons, icons, indicators, text fields, D-Pad & Joycons, and backgrounds

Background Artist

DustRunners

2023 - 2024

  • Designed, re-designed, and developed comprehensive 2D backgrounds and environmental art

Junior / Senior Pixel Artist & Animator 
Toonslab, GraalOnline Classic+
2014 - 2019

  • Created a wide range of pixel art assets and animations for real-time online multiplayer environments

More Pixel Art
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